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QUARAN-TEAM 02

     During the Covid-19 outbreak, many people had to stay home to stay safe or to keep the virus from spreading. While the world was in a massive pandemic, many artists took the time to sit down in the comfort of their home and do what they do best... be creative.

     Phil Bollins (AKA Digital Ridge) gathered artists from around the world to come together and create a collaborative piece. After creating the template as a base, he sent it out to the artists that wanted to join. Each artists job was to create a scene in his/her own style from the template that was provided.

Please see the audio credits. All audio rights are retained by their respective owners.

QUAREN-TEAM ARTISTS

All links go to the artists Instagram profile. Go give them a follow!

QUAREN-TEAM 01 BREAKDOWN

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     For this collaboration, Will wanted to create a room that is blocked off from the world around it. He decided to make the room a laboratory full of scientists experimenting on the person sitting on the elevator.

     While creating the scene, he modeled multiple greeble objects to place in the scene as well as modeling miscellaneous hardware objects like bolts, screws, and pipes. He then modeled some rings and poles to make the person on the elevator look like they were being sealed and watched

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     The room was created and all Will needed to do was come up with the seat itself. He wanted the seat to reflect the mood of the room, but not make it so complicated and detailed.

     In the end he decided to make this a greeble itself and not something that was covered with parts and a random assortment of objects.

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     At the beginning of the project, Will knew he wanted to create robotic parts and sci-fi elements to fill the scene, however he felt that the robotic arm was going to add more time to the render and would block many parts of the scene as a whole. Although it would have been an amazing addition to the room he felt that the arm would have been distracting for the scene.

     The robotic arm would have acted as a scanner looking at the person as if it was reading his vital signs or looking for something.

Final Outcome

     With the Modeling and animation done, the last thing that was needed was the lighting and texturing. Will decided to make the texturing simple and created a metal material with some bumps and scratches. Doing this allowed the greebles do a lot of the detail work.

     The main programs used during this project were Cinema 4D for the modeling, Adobe Photoshop for the custom textures and UV editing, and Adobe After Effects for compositing and color grading.

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